The Graveyard
We delete our dead code. Most teams let it rot in the bundle — the audit found 1,761 lines of components that shipped to every visitor and rendered for none. We buried them. Honestly.
“Claimed to be three.js. Was a static webp. Never mounted.”
“Still believed in a $100,000 paper account long after we moved to five.”
“The first hero we ever wrote. The scroll-cinema took its job.”
“369 lines re-explaining a page that already explained itself.”
“The day trader, the student, the quant — read like a template because they were one.”
“Logos of partners who had not, in fact, partnered.”
“A fine 2D chart. Then §06 grew a third dimension you can orbit, and flat wasn't enough.”
“A 300vh scroll-scrubbed prism. Pretty. It stood between you and the lesson, so it went.”
Plus six more swept in the durability pass — ProCta, IntroSequence, MaterialHero, ParticleCurtain, SectionDivider, TerminalTilt (523 lines) — atmosphere that never made the cut.
And four rails retired when /learn became the Desk — SectionIndex, ScrollProgressBar, LiveBadge, DataStreamRail (237 lines) — seven decorative systems folded into one named navigator.